InQuizitor Player WalkThrough 
Join us on a quick tour through a typical session as a learner using the InQuizitor Player. You can click on any of the small screenshots to see the full size version.
First Impressions |
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Although InQuizitor is running on a Windows PC, it runs full screen and is designed to look just like the kind of computer and console games your learners play at home. Preset Quizzes are those that are set up by a teacher (though we include ready-to-run examples when you buy InQuizitor). They can be organised and stored however you want on the PC or network, we just browse within InQuizitor to find the Quiz we want and off we go ... |
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Structure |
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The first thing InQuizitor does is to select the questions for this Quiz (they are randomized from a pool each time the Quiz is run) and map them out into blocks. As well as the whole application being structured as a game with the overall objective of getting on the High Score Table ... ... our performance in each block of questions decides if we get to unlock an embedded mini game - and how long we get to play for. |
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Look and Feel |
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The Quiz starts, and again we see that everything has been designed to look, feel and behave exactly like a world class computer game. The question (and optional illustration) is displayed at the top of the screen - and because we have started here on Level 1 we are shown the correct answer and one distractor. The Quiz can go all the way up to Level 5 where there are six options on display - teachers can decide the start and finish levels and how learners progress up through the levels. |
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Right Answers |
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Every time we get a question right, we get visual and auditory confirmation and feedback. We also earn points and gameplay time (the higher the level, the more points and time we get for a right answer). If we answer quickly, we get a Speed Bonus. Get a series of right answers for Chain and SuperChain Bonuses - and top performers will unlock even more with practice. |
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Wrong Answers |
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If we get a question wrong, we are always shown the correct answer. We know the key to a better score next time round is to remember this answer, but because of the randomisation of questions, we don't know if we will be asked this again next time round - or the time after that, or ... So, this new information (or reminder) has to be properly stored away in memory so we can retrieve it upon demand later (how this works). |
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Teacher Control |
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We also lose a life for a wrong answer or if we run out of time, though a teacher can switch this off. In fact, the InQuizitor Editor gives you control over a number of parameters that change the way Quizzes behave - so you can create multiple differentiated activities from one set of content. For example, the timeline across the bottom of the screen is calculated dynamically for every question based on the number of words in the combined question, answer and distractors ... and average reading speeds. However, the teacher can modify this speed to make the Quiz run faster or slower to design Quizzes that work for different cohorts. |
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Embedded Mini Games |
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At the end of a block of questions we find out if we have earned enough time to play a mini game. A combination of incentive, reward and study break, there are three embedded mini games within InQuizitor. Although they are each very different in style, they all have some features in common; they're all easy to understand, fast moving, graphically intense and instantly gratifying. The better we do in each block of the quiz, the more time we get to play the games - but we never get more than one minute at a time so the study and play are kept in proportion. At the end of each mini game, our game score is added to our running Quiz score and we move on to the next block of questions. |
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End of Quiz |
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At the end of a Quiz - which may come when we have completed all the questions, or have run out of lives - first we get a summary of our academic performance in terms of right and wrong answers. Then our Quiz and gameplay bonuses get added and we are presented with our (often humorous) "rank" and final score. If we have earned it, we get the chance to put our name or initials on the High Score Table and see how we rate alongside our classmates. ... and because we now know some things we didn't know last time and are sure we can do better next time (and we only need a few more points to jump up the High Score Table), we go back to the beginning and start again! Next Steps
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